Jammin’ with Irikachana – An Interview!

Artists depiction by Site Artist, Snakeshroom!

Ever since MOTHER 3 released on the Game Boy Advance in 2006, fans have sought ways to lessen the soundtrack’s heavy audio compression. The earliest attempts at restoring the music date all the way back to 2012, with a user named Tanks providing basic MIDI conversions that were used in many YouTube uploads at the time. Most recently, we at Mother Forever uploaded our own rip of the soundtrack; but what the fans often seek are those lossless, studio quality versions only heard behind closed doors.

Enter Irikachana – an aspiring composer and friend to many in the MOTHER community. They’re attached to several MOTHER-related projects you might know, such as EB Recast and the most recent MOTHER 4 fan project. Over the past couple of years, they have took it upon themselves to completely reconstruct the music of MOTHER 3 as it originally sounded. You can hear one of their most recent restorations below!

Recently, we had the honour of sitting down with Irikachana and talking about the process behind creating these restorations.

Echoes

To start things off before we get into the music related questions, introduce yourself to everybody!

Irikachana

Wassup, I’m Irikachana! I’m a growing composer, digital artist, and game developer. I am a huge fan of JRPGs and things from around the early 2000s.

Echoes

How did you first become familiar with the MOTHER series? What’s your favourite game of the three?

Irikachana

My introduction to the MOTHER series was all out of curiosity thanks to Super Smash Bros. Characters such as Ness (and Lucas) were unknown to me at the time, and the music they brought with them piqued my interest. (as a kid, I spent a lot of time listening to Snowman through the Sound Test in Brawl) It’s a hard pick for me, but I’d have to say MOTHER 2 is my most favorite out of the three. I loved how big the world felt, and beating it for the first time is something I’ll never forget.

Echoes

Of course, you’re most well known in the community for your music covers and restorations. Where did this all begin, and what are your primary inspirations?

Irikachana

My musical endeavors began a very long time ago when all I had was my mother’s grand piano and a little Casio PT-30. The first song I taught myself was Lavender Town from Pokémon Red & Green, due to its simplistic melody. I eventually got a laptop, installed FL Studio, started making my own original tunes & arrangements of some of my most favorite VGM, and the rest is history. Some of my biggest inspirations are Kazumi Totaka, Noriyuki Iwadare, Masaya Matsuura, and of course, Shogo Sakai. (if we’re talking VGM, of course)

Echoes

Your MOTHER 3 Music Restoration Project kick started your career. What’s it like restoring Sakai’s music? Is it difficult to track down all the original instrument samples?

Irikachana

It’s both extremely fun, but also quite demanding. While a very big chunk of the game’s sound sources is well known at this point, there are a few minor instruments and a lot of percussive samples that are still unknown, but in due time I’m positive they will all eventually be found. Outside of that though, it’s such a blast bringing these beloved songs to a limitation-less listening experience.

Echoes

Some argue the compression the GBA creates when processing the audio adds a lot of depth and character to it. In this case, what method do you use to emulate that sound, without losing the cleanliness of your own restoration?

Irikachana

It all boils down to what I do for the mix. In some songs, there is a delay effect on instruments (like the flute in Fight With Mecha-Drago) that makes the flute feel reverb-y and distant, so I try to convey what the song is attempting to communicate on a greater scale, with more advanced effects. Sometimes, this process involves sacrificing the chiptune sounds for the delay on some tracks, so I do understand that these restorations may not be for everyone who’s into those little details. I also make sure to listen to the songs as they sound on GBA so I can get the leveling of each instrument just right.

Echoes

Of course, some of your most popular restorations are the N64 MOTHER 3 tracks. How do those compare to restoring a song from the GBA version?

Irikachana

With the N64 MOTHER 3 tracks, it involves the same process of listening to the audio we currently have of them and figuring out mixing, effects, instrumentation, and such. Songs like the original Tazmily Village, however, aren’t fully present in the GBA outside of leitmotifs, so it requires recreating it completely by ear. It isn’t hard by any means, but it does take a bit more work. (I’d like to mention Pinci here, as they’re the ones who helped me out a ton with the sequence of that song, so please check out their work!!!!

Echoes

Although it’s not common knowledge, Takuto Kitsuta programmed the music for the N64 version of MOTHER 3. Do you think some of the technical discrepancies on how the music is mixed was due to his involvement?

Irikachana

I’d like to believe that he definitely played a big part in helping Sakai translate his music onto the Nintendo 64. With what little previews we have of the OST, most of the tracks sound absolutely stunning, especially for N64 music.