Brownie Brown’s MOTHER 3 Concepts & Itoi Release Interview

Today, I have scans of two interviews to share! First, an interview with Itoi from the summer of MOTHER 3‘s release year that digs into spoilers about the game. This interview was already translated by Clyde Mandelin, but now we have full scans of it all! Find those on our page for that interview. Second, an interview with Brownie Brown from 2013 about their company legacy with a focus on Fantasy Life, and it even includes an image of their rough-draft GBA redesigns for Lucas, Claus, what may be Tazmily with a few character sprites, and more! I had time to translate a few notable moments from their interview.

The following are scans of the interview with Brownie Brown developers from the June 2013 issue of Nintendo Dream and a few notes about the interview. These scans and their translated notes are by Kody NOKOLO. Please credit Mother Forever and Kody NOKOLO if you report or repost these scans and translations.

All MOTHER Mentions in “Brownie Brown’s 12 Year Legacy” – June 2013 Nintendo Dream

Notable Moments from the Interviews with Brownie Brown’s Akihito Toda, Atsushi Kano, and Shinichi Kameoka

  • Toda, Page 24: “On the road to creating Fantasy Life, Brownie Brown (a team of both 1-Up Studios and Brownies) created MOTHER 3.”
  • Around the release of the Nintendo DS, a prototype of Fantasy Life was created in a pixel art style.
  • For that version, Toda was asked “can we make a game in the same kind of style as MOTHER 3?” and Fantasy Life was the result.
  • When Brownie Brown was tasked with converting the Nintendo 64 version of MOTHER 3 into a pixel art style, Kameoka came up with rough-draft redesigns that include a frizzy-haired Lucas, a teal-haired Claus, a more anthropomorphic Clayman, and a more stout Salsa. (Pictured in the above gallery’s first image.)
  • Kameoka, Page 29: “We wanted to surprise fans and positively subvert expectations.”
  • Kameoka, Page 30: “The concepts took about a year to reach a point where they could work as a game. Around that time in 2003, MOTHER 1+2 was released…”
  • Kameoka, Page 30: “The player response to the game’s release lit a fire in Itoi-san. When he played the ROM we made at that stage, his response was, ‘I knew it, this isn’t it.'”